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    Tag: augmented immersive team trainer
    Type: image
    • Call for fire! Marines go virtual!

      Photo by Lance Cpl. Juan A. Soto-Delgado   |   II Marine Expeditionary Force   |   12.13.2016

      A virtual tank from the view of the Augmented Immersive Team Trainer maneuvers through the terrain at Camp Lejeune, N.C., Dec. 13, 2016. The AITT’s main purpose is to provide Marines with a realistic scenario for training. The Augmented Immersive Team Trainer is an Office of Naval Research prototype which allows Marines to insert virtual vehicles, aircraft, and simulated people in a......

    • Augmented Immersive Team Trainer (AITT)

      Photo by John Williams   |   U.S. Navy   |   11.05.2015

      151105-N-PO203-741 QUANTICO, Virginia (Nov. 5, 2015) Commandant of the Marine Corps Gen. Robert B. Neller talks with Rear Adm. Mat Winter, chief of naval research, about the Office of Naval Research-funded Augmented Immersive Team Trainer (AITT) following a demonstration held at Quantico, Va. The AITT allows Marines to transform any location into a dynamic training ground by injecting virtual......

    • Augmented Immersive Team Trainer (AITT)

      Photo by John Williams   |   U.S. Navy   |   11.05.2015

      151105-N-PO203-570 QUANTICO, Virginia (Nov. 5, 2015) Commandant of the Marine Corps Gen. Robert B. Neller is briefed on the Office of Naval Research-funded Augmented Immersive Team Trainer (AITT) during testing with students from the infantry officer course at Quantico, Va. The AITT allows Marines to transform any location into a dynamic training ground by injecting virtual images, indirect......

    • Augmented Immersive Team Trainer (AITT)

      Photo by John Williams   |   U.S. Navy   |   11.05.2015

      151105-N-PO203-665 QUANTICO, Virginia (Nov. 5, 2015) Commandant of the Marine Corps Gen. Robert B. Neller observes Marines from the infantry officer course using the Office of Naval Research-funded Augmented Immersive Team Trainer (AITT) during testing in Quantico, Va. The AITT allows Marines to transform any location into a dynamic training ground by injecting virtual images, indirect fire......

    • Augmented Immersive Team Trainer (AITT)

      Photo by John Williams   |   U.S. Navy   |   11.05.2015

      151105-N-PO203-427 QUANTICO, Virginia (Nov. 5, 2015) A student in the Marine Corps infantry officer course uses the Office of Naval Research-funded Augmented Immersive Team Trainer (AITT) during testing held at Quantico, Va. The AITT allows Marines to transform any location into a dynamic training ground by injecting virtual images, indirect fire effects, aircraft, vehicles, simulated people,......

    • Augmented Immersive Team Trainer (AITT)

      Photo by John Williams   |   U.S. Navy   |   11.05.2015

      151105-N-PO203-720 QUANTICO, Virginia (Nov. 5, 2015) An instructor from the Marine Corps infantry officer course observes a student using the Office of Naval Research-funded Augmented Immersive Team Trainer (AITT) during testing held at Quantico, Va. The AITT allows Marines to transform any location into a dynamic training ground by injecting virtual images, indirect fire effects, aircraft,......

    • Augmented Immersive Team Trainer (AITT)

      Photo by John Williams   |   U.S. Navy   |   11.05.2015

      151105-N-PO203-526 QUANTICO, Virginia (Nov. 5, 2015) Dr. Peter Squire, program manager at the Office of Naval Research (ONR), briefs the Commandant of the Marine Corps Gen. Robert B. Neller on the Office of Naval Research-funded Augmented Immersive Team Trainer (AITT) during testing held at Quantico, Va. The AITT allows Marines to transform any location into a dynamic training ground by......

    • Augmented Immersive Team Trainer (AITT)

      Photo by Master Chief Petty Officer John Williams   |   Office of Naval Research   |   08.05.2015

      150805-N-PO203-143 QUANTICO, Virginia (August 5, 2015) A Marine tries out the Augmented Immersive Team Trainer (AITT) from the Office of Naval Research (ONR) during on-going testing at Quantico, Va. The AITT allows Marines to transform any location into a dynamic training ground by injecting virtual images, indirect fire effects, aircraft, vehicles, simulated people, etc. onto a real-world......