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    Game Changer

    WHAT CAPABILITY DO WE HAVE?

    Courtesy Photo | The maturity table lets players objectively evaluate the group’s ability to perform...... read more read more

    UNITED STATES

    09.18.2018

    Courtesy Story

    U.S. Army Acquisition Support Center

    Understanding the whole of Army acquisition is exceedingly difficult, and that’s why ARDEC—to change its culture, improve decision-making and unleash its own agility—created an innovative combination of war gaming and business architecture. In doing so, it has created a blueprint for the rest of the Army, and DOD.

    by Ms. Kathleen R. Walsh

    Sometimes the best way to learn something is to do it.

    A bunch of GPS coordinates is just a bunch of numbers. Plug them into a geographical information system, like Google Earth, and suddenly those numbers come alive as a real, concrete place.

    That, in effect, is what the U.S. Army Armament Research, Development and Engineering Center (ARDEC) set out to do recently when it created a war game that used its business architecture. The war game itself was something of a ruse, in the same way that high school robotics competitions are, on the surface, about robots, but the real intent is creatively teaching math, engineering, computer programming and teamwork.

    Similarly, ARDEC’s business architecture war game pitted two teams against each other to compete for an engineering services contract. But it wasn’t really about engineering services. It was an educational tool to turn the dull abstraction that is “business architecture” into something concrete that users could see and interact with as they competed for bragging rights in the game.

    In creating the war game, ARDEC created a reusable tool that not only educates its workforce in business architecture, but also facilitates and improves any organizational decision at any level, including strategic decisions involving budget and planning, and even potential mergers and acquisitions.

    WHAT IS BUSINESS ARCHITECTURE?

    Business architecture forms a standardized framework that enables an organization to comprehensively classify what it does, or what its capabilities are, through the creation of a common vocabulary, allowing any employee to view the organization through a common lens. That’s important because each organization within the Army acquisition enterprise must balance its physical, financial, intellectual or human resources with its limitations.

    The problem with business architecture is that it is complex and sounds about as exciting as watching grass grow. But for those who understand it, business architecture is a powerful tool and just the thing that Army organizations must have to best support the Army’s needs as it continues to modernize. For ARDEC, it became a way for leadership to continue challenging conventional thinking about how a public sector organization should operate to begin a real culture change.

    ARDEC Director John Hedderich believes that “we live in a relentlessly changing and fiercely competitive world and need to be ready for challenges we may not anticipate today. We need to be creative about how we define and solve problems to stay ahead of future threats and future enemies technologically. Outside-the-box thinking is crucial in putting us in a position to lead.”

    The combination of business architecture and war gaming bridges disparate but complementary perspectives to accomplish just that. Business architecture aims to provide a holistic view of an organization—its policies, strategies and products—yielding important insight into capabilities, end-to-end value delivery and information. War gaming turned the abstract into something tangible and urgent that employees could use and interact with.

    The model we developed at ARDEC can be adapted to any DOD organization.

    FIRST, WHY DO WE EXIST?

    Think of Lego bricks labeled with a variety of capabilities, such as customer management, portfolio management or program management. Business architecture is made up of Lego bins that tell you which Lego bricks you have to play with, what those capability blocks can do, and who else is using them.

    Business architecture has several parts. If an organization is just starting to develop a business architecture, it’s best to begin with a mission model (if the organization doesn’t have one), followed by the capability map.

    A mission model is a business model for a nonprofit organization like the Army. The organization’s mission—why it exists—provides the means to know which Lego bricks we have, or should have. For ARDEC, the mission is to “lead research, development and engineering of systems solutions to arm those who defend the nation against all current and future threats, at home and abroad.”

    The mission model lays out who ARDEC’s customers are and asks what ARDEC needs to do to provide value to each customer. So we ask, for example, “What does ARDEC have to do to deliver value?” An answer might be that we have to manage science and technology (S&T) projects.

    Our mission model will have a whole list of activities we need to accomplish to do that, and we can use it to generate the list of Lego bricks that exist to accomplish those tasks. “Managing S&T projects” is a key activity that might lead us to identify capabilities such as “project performance management” and “project risk management.” Those capabilities are the building blocks to help develop plans that meet objectives to achieve our mission.

    SECOND, WHAT DO WE DO?

    A capability map is like a blueprint that represents bins of Lego bricks that the organization uses to organize its capabilities. Each item in the capability map is a Lego brick that represents something ARDEC does, or is capable of doing, to build projects and make decisions.

    While business architecture should be used for any decision in the organization, for our purposes, each project that ARDEC undertakes is a Lego house. Let’s say I’m a project manager who needs to construct a Lego house. I’ll look in the Lego bin to see if I have enough pieces, and see if the pieces are the right size and color. Similarly, ARDEC needs to make sure it has the right organizational pieces, or capabilities, to achieve its strategy.

    THIRD, HOW DO WE DO IT?

    Let’s say I need to build a new roof for one of my Lego houses. First, I’d need to make sure that I have not only the capability (roof management), but also the capacity. Is someone else using those bricks? Do I need to hire more people skilled in roof management?

    We have the same type of strategic discussions in our organizations. If we have multiple projects that require the same capabilities—maybe we’re working on three different artillery systems that all require modeling and simulation—we need to discuss whether we should outsource, hire more people or hold off doing the project. Business architecture is a great tool for analyzing risk and foreseeing resource issues rather than responding to them after they arise.

    Randy Rand, senior associate for production and sustainment in the Munitions Engineering and Technology Center, described the value of his participation. “Applying business architecture at ARDEC enables us to better understand and map the interrelationships that drive our armaments enterprise,” he said, “and thereby to better achieve our strategic goals through technology and innovation, value-based business processes, ultimately delivering new and more effective products to the warfighter.”

    A QUIET INSURGENCY

    When I joined the Army team 12 years ago as a computer scientist, I quickly became frustrated by the lack of clear business rules. Army policies can be purposefully vague, leaving it up to the lower levels of the organization to determine how they want to implement them. That may work fine in some instances, but in large organizations that need to think and operate strategically as an enterprise, that vagueness can result in data that varies from group to group, making it hard to consume. When data can’t be consumed easily, it might as well be garbage.

    In an effort to clear up the vagueness, we looked at several disciplines known for organizing “enterprise,” or big-picture, information, such as enterprise architecture, systems engineering and business architecture. We found that they shared architectural principles, such as designing for purpose and aligning efforts toward a common goal. However, they all had a similar problem: They all created two-dimensional pictures. The only way to show business architecture’s value was to add a third dimension to make it tangible.

    Realizing that I needed to find a creative way to explain the value of building the architecture and promoting its value, I began a personalized outreach initiative across the organization. Twenty-two employees attended three days of business architecture classes because they became convinced of its value, not because it was required training. They spent the summer of 2017 in weekly three-hour workshops that I created and facilitated to generate the mission model and Levels 1 and 2 of the ARDEC capability map.

    Although the capability map we created in those workshops is intriguing, managers still had difficulty visualizing how ARDEC could actually make business architecture work. How could I help them realize the value? I had to disrupt the way people thought about strategic planning. In a frenzied brainstorming session, we came up with a revolutionary idea: Business Architecture: The War Game.

    A SURPRISE REVEAL

    Two teams of ARDEC employees played the game for three days. On the final day of the game, the Tiger Team was declared the winner over Skunk Works. We held an after-action review with all of the participants and made clear the real purpose of the game. Most of the participants knew little or nothing about business architecture, and that was the point. We used the war game to drive home the message that business architecture can help make decisions at all levels of the organization.

    Dan Crowley, chief of the Process Improvement and Management Group at ARDEC and a war game participant, said that he supports the development and use of a business architecture because “by adopting a business architecture, anyone in the organization is able to assess the capabilities and use this information to make quicker and better strategic decisions.”

    War game participant Kevin Hayes, deputy director in the Enterprise and Systems Integration Center, observed that “business architecture can be used to support annual budget planning as it provides the ability to quickly see where weak areas of the organization are and make better investment trade-off decisions.”

    Managers can act in the role of the market team, determining which capabilities are necessary for investment. Just as, in the game, the budget proposal will contain capability investments and justifications. Managers, or higher-level organizations, now have data helping to drive decisions and support an enlightened strategic discussion.

    CONCLUSION

    We have entered an age of disruption, where agility trumps scale and strategy takes on a new role and a new meaning. ARDEC Military Deputy Col. Richard Hornstein considers business architecture “a great leader and management capability for strategic leaders to decompose information and aid in the decision-making process.”

    The business architecture war game is a powerful tool that can be used for any significant strategic undertaking that is fraught with uncertainty. As a planning tool, it raises the visibility of the make-or-break uncertainties that are sure to be common in modernizing the Army. The acquisition enterprise is so complex in its vast number of capabilities that it takes a tool like this to make it comprehensible to those who know only their little corner of it.

    With a task as monumental as modernizing the Army—the largest service branch of the world’s largest bureaucracy—the ability to visualize organizations as a whole, and understand what they are capable of, matters more than ever.

    I’m determined to show that business architecture can enable ARDEC—or any organization—to do a better job of looking at our capacity to execute our mission as the external environment changes. These changes might include budget cuts, hiring freezes and new requirements.

    ARDEC, through its use of business architecture, is ensuring adaptability and flexibility to meet the challenges required to develop the future force. This model can be used by any Army organization—indeed, DOD itself—to think in a more holistic way and to promote organizational learning and continuous improvement.

    As we continue to find new opportunities to apply business architecture concepts to improve our planning and execution of the armament research, development and engineering mission, ARDEC will remain relentlessly focused on developing the world’s best armament and munition systems for the warfighter.


    ABOUT THE GAME

    As an educational tool, the war game shows how to use business architecture by enabling people to actually experience it. Customization and personalized game play were key to designing the game. Giving players the freedom to make their own decisions motivates them to proceed and persist because the game was progressing according to their choices. My colleague Radhika Patel, a systems engineer at ARDEC, and I spent six months creating the game scenario and all of its components.

    COMPETING TEAMS

    The game began with two competing teams, the Tiger Team and Skunk Works. Each team comprised six or seven ARDEC government employees, mixed in age and experience, who assumed the role of midlevel managers.

    Each team received an email from its respective director, played by the Control Team, that included their competency plan and explained some of the strategic goals they were trying to achieve. Their objective was to develop a budget proposal to be reviewed by the Project Management Team. The director was convinced that the project management office could use their services to help perform threat analysis on potential new projects. Based on this insight, he assembled the Skunk Works team and the Tiger Team to devise strategies to tackle the problem.

    Team members got colored tokens to use with the capability map. Each token represented an enabler of a given capability. In our game, capabilities are enabled by four key aspects, including people, process, tools and information. These enablers define how well ARDEC performs a capability.

    Players used a maturity rating table that outlined the four enablers and how to measure their ability on a scale of 1 to 5, with 5 being the highest maturity. Every project manager needs to know the level of ability the organization has to perform a job. (In fact, the tool provides that information to anyone—office chief, director, president or anybody else in the organization.)

    For example, if I lack trained and experienced people, the people enabler for the capability in the game will be red. I might have a procedure to follow that is working well, so my process enabler is marked green. That signals to me that I have an issue with my people, but not my process.

    Similarly, one of the capabilities in the game had the people enabler marked as red. Determining that they needed to invest in the people enabler of that capability, the teams selected as many green people tokens as they felt necessary. It was important for teams to see that they not only had to pick which capability, but also that there could be different reasons for investment. Do you need to invest in your people? Do you need to develop a process? Those different enablers all have different costs associated with them and require a strategic discussion to determine what’s needed to get the job done.

    To make the data more visible, we developed a tool using the measurement criteria from the maturity rating table to automate the effects of investments on the maturity level of each capability. This tool also automatically calculated the cost to the program manager (PM). Since they were competing, there was lots of discussion about how much money they thought the PM would be willing to spend. Teams were aware that they were competing to win a contract; this competition underscored the importance of strategic discussions on what to invest in, and how.

    MEANWHILE, ON THE PM TEAM …

    Meanwhile, the Market Team—made up of five ARDEC employees acting in the role of a program management office—also received an email from their director, played by the Control Team. A more scenario-driven narrative gave them a sense of urgency. This scenario focused on an anti-access and area denial situation in which adversaries are able to destroy our GPS technology, causing a serious problem with navigation and communication. In the game, participants kept returning to this threat and why it was so important to make certain moves, because ultimately they were keeping our Soldiers safe.

    We added another variable to the mix. Changes in resources prompted the director to request the cost to outsource the work to an engineering services group at ARDEC. He assigned the team the task of determining if the value ARDEC could provide was worth the cost.
    The PM team knew ARDEC’s capabilities, but had no insight into the ratings of their enablers. Selecting and ranking ARDEC capabilities that they believed needed to be used for a threat analysis provided a basis for comparison with what was in the ARDEC proposals.

    To help make a decision, the team created a decision-analysis-and-resolution tool. Decision analysis and resolution is a structured approach to evaluating alternative solutions against established criteria to determine a recommended solution. Some of the criteria the PM team established were correlated to their strategy and whether the capabilities aligned with their capability prioritization.

    THE GAME CONTINUES

    The game continued over the course of three days, with two three-hour sessions on days one and two and a one-hour session on day three. The driving motivation came from two main forces built into the game: urgency and competition. In addition to competition, the anti-access and area denial scenario provided a sense of urgency and explained the strategy behind the decisions.

    By giving the teams the business architecture artifacts, ARDEC was able to create the right environment for decisions that allow us to align with the future. Teams aligned their decisions with where they wanted to go—our strategy for the future—and their proposals included the business decisions required to back up the technical ones.

    For more information, contact the author at kathleen.r.walsh.civ@mail.mil.

    MS. KATHLEEN R. WALSH is a business architect at ARDEC. She is a Certified Enterprise Architect from Carnegie Mellon University, and holds a Master of Engineering degree in systems engineering from Stevens Institute of Technology and a B.S. in computer science from Ramapo College of New Jersey. She holds a Certificate in Leadership Dynamics from the University of Pennsylvania; earned certificates in game design, story and narrative development from California Institute of the Arts; received business architecture training from the Business Architecture Institute; and studied filmmaking at the Barrow Group in New York City. She holds professional memberships in the Association of Enterprise Architects, the Business Architecture Guild and the International Institute of Business Analysis (IIBA), and she has spoken at the Business Architecture Guild’s Innovation Summit, the IIBA Building Business Capability, the Twin Cities Business Architecture Summit and the National Defense Industrial Association’s systems engineering conferences.

    CONTRIBUTORS:
    Mr. Joseph A. Brescia, chief of the Strategic Transformation Office, ARDEC; and Ms. Radhika Patel, systems engineer, ARDEC.

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    NEWS INFO

    Date Taken: 09.18.2018
    Date Posted: 09.18.2018 07:54
    Story ID: 293223
    Location: US

    Web Views: 415
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