Good morning Avenger con thanks
everyone for joining us today following
a great keynote , we know there's gonna
be lots of interesting questions after
our presentation . If you're watching
this on november 30th , we have a live
Q and a planned after this presentation .
You have additional questions , you're
watching the presentation at a
different date , we just want to follow
on conversation , we have our emails
and our contact information at the end
of this slide deck , feel free to reach
out that way or even through linkedin
with that , we'll go ahead and kick
things off . This is the agenda that
we're gonna go through with our
presentation today , essentially I'm
gonna be covering the background ,
where we are , what's kind of got us to
where we um where the realm of VR and
augmented reality is in training and
scott's gonna take us in with what's
actually happening with a couple of
different d O D programs . I think
there's gonna be some interesting use
of technologies and will provide some
questions , some context . So if you're
looking at something in this , in your
environment , what you should be
considering and whether or not it might
actually be applicable for your
training so with that I'll go and hand
it over to scott to introduce himself .
Howdy Avenger khan , my name is scott
Thompson , I work for C A C I here in
san Antonio texas actually talking to
you from my garage , it actually
doubles as my hack space . I build a
lot of interesting projects in here . I
do a couple of different things for C a
c . I'm a project manager for two
projects . One of them is called City
Block . That is gonna be the subject of
what I'm talking about today . Also do
another project called the information
warfare integration Platform . I do
that for an Air Force customer and I'll
talk about what that is in just a
second , give you a short demonstration .
I also work for the 3/18 range squadron ,
US Air Force right here in san Antonio
we build a lot of different operational
technology ranges for different
customers to use great scott . I
appreciate that a few items from my
background . My corporate role is
support multiple programs in the intel
community as they seek to address large ,
complex operational challenges . I also
work with the , trying to give back to
the cyber community , one of the ways I
do that I founded the career hacking
village at def con . So we've done that
the last two years , but what we do
with the village , we provide mentoring ,
career counselors , resume reviews ,
take people through practice interviews
because as a few of you may know
there's people with awesome technical
skills but they don't really interview
well or be able to present that to get
the best opportunity . So we try and
help out with that as an army reservist
17 alpha . So cyber officer previously
had the opportunity to command the
highest rated training battalion in the
army and since I've got a tremendous
amount of free time . I'm also a PhD
candidate in artificial intelligence .
A few terms you're gonna hear during
today's presentation , virtual reality
augmented reality . Those are ones
you've probably heard in different
contexts and you'll see with a couple
of the references we have , there's a
little bit of overlap in those terms
where that comes from is sometimes just
an individual author's perspective ,
but we try to include it the way it is
citing the sources , the perspective
that we generally maintain is virtual
reality . It's that full set of of
stimulus or multiple stimuli that are
occurring and then the augmented
reality , you can think of that . The
easiest way is probably like it's an
overlay . It's something that's helping
enrich what's happening with the
existing context that people are seeing
a key consideration . If you are
planning for anything with V R A R is ,
it's really , it's , it's what's called
fitz Law and it's the predictive model
of movement . And if you think about it ,
if you're making a reach with your arm
or your hand or something , is there
going to be a delay in how that's
rendered or how if you're controlling
something before that actually executes .
So there's got to be some predictive
analytics that occur with that . So
let's go ahead and take a look about
where people probably had some of their
early introductions to VR a are for the
average person in the US that above a
certain age . It may have been the
movie Lawnmower man . This came out in
92 had virtual reality , this is the
plot device and and and there's
government people that are funding
researchers and and there's you know
human so human experimentation and
they're getting loaded their their
minds loaded up into stuff and okay
yeah it sounds like a precursor to what
actually , you know they came up with
for the Matrix . But hey , it's one
person wasn't actually being used as a
battery . The experiment kind of went
went awry . And I think something else
that was interesting of this . It it
showed somebody , you know the antihero
however you would phrase it but he had
his personality uploaded into a
mainframe near the end of the movie and
when we look at what might be happening
in the future with the Ai singularity ,
we can tie it back to terrible special
effects from the 90s . But as we look
at what else was actually happening
within the government and d . o . d .
At the Air Force , the Armstrong labs .
They had a program of virtual fixtures .
There's some good stuff on Wikipedia
about that . But this is augmented
reality . This was an exoskeleton that
was being used to manipulate movement
and this actually I think was a
precursor and led to a lot of the
things that are happening now . We
talked a little bit about Fitz law and
having to figure out when I reach for
something , how does it actually
display it or how does that control
that arm ? And where's that delay ?
Well , in telemedicine , where there's
a , you know , a very realistic
application of that . If somebody's
across the country or across the world ,
if somebody's got a scalpel and they're
working in somebody's body , you
definitely want to be able to
compensate for any latency that's
occurring in the connection there also ,
uh , probably the other end for
maximizing latency between action or
input in the action . Consider
something like the mars rover where
there's , you know , it's not
milliseconds , we're talking about
minutes between sending a command
trying to generate movement or
something and being able to have it
execute and then a similar round trip
for the feedback . So great that God is
from the early nineties , What happened
in the late nineties ? Well , in the
late nineties we actually had the
integration of video games and system
administration and it was through Doom .
So Dennis chao used the open source
version of Doom tied it in for system
administration and I thought it was
pretty cool . Uh , if you were around
in the community at that time , you
know , Okay , okay . You know , this is
neat . This is a different view on how
we might be able to bring these things
together , but it also brought in a few
different questions like how do I
represent things ? I've got six
different processes which one is the
most important , which one is okay for
me to easily remove which one doesn't
matter if I remove , which one actually
breaks everything and if they all look
the same . Yeah . Well , um , that's
probably not gonna provide that visual
information that's needed . So if we
are starting to look at virtual reality
or some sort of augmented reality
overlaying things that are in there ,
then we also need to look at how do I
bring this information forward so that
the user or the person that's
interacting with the system is able to
make the decisions on what they're
seeing , what they're interacting with
and they can make those decisions
accurately and have the effect that
they need to have in the end . Oh and
the other thing that also came up was
the the team kill problem when he had
another system administrator take out
his interface . So being aware of who's
got who's got what rights , who's got
what roles , how they work in the
system becomes incredibly important .
We'll go ahead and jump ahead up to
2013 for google glass , google glass
came out and I was like , this is
pretty awesome . This is really what
we're used to seeing and probably more
movies . It's uh , you know , whichever
action hero or , or person that you
want to have their , you know , they
put on these things . It's got a little
lens and it's , it's a heads up display
that it's feeding information to them
and wow , that was really cool , but
what this also does that brought
forward some privacy concerns because
not only is there a little lens feeding
information , but there's a camera
that's feeding information back into
the system or capturing information .
There's multiple instances I recall
about a Mcdonald's in France where a
fistfight broke out because somebody
thought another person who was in line
behind them waiting to get Le Big Mac
was recording them and person was
unhappy , resulted in a physical
altercation . But you know , going back
to what this is actually providing ,
providing that heads up display and got
an example of one of the apps that
caused a little bit of a challenge .
But if you think about it , what if I
combined , you know , something that
scraping facebook instagram , you know ,
now , you know , Snapchat and maybe ,
you know , multi go . So whenever I
look at somebody , it starts rolling
dossier of the information about them .
And there are some apps that were kind
of precursors to that . This would be
an example of really augmented reality ,
I can look at somebody or I can look at
the environment , I've got this heads
up display , it's giving me more
information than I have just natively
and in this case , you know , using a
camera , it's able to pull in
information about the environment , use
that to form the basis for queries and
then that performs information or those
queries are able to display information ,
help inform me more about my
environment and what's going on around
me as we look at what's happening with
virtual reality and today if you do a
quick google search , virtual reality
in the military or something like that ,
it's going to turn up a bunch of stuff
about shooters . You know , this is how
we're doing it with weapons systems .
Why ? Because weapons systems and
blowing stuff up , it's something
that's very much interacting with the
physical world and for a lot of people
it just sounds cool or it sounds really
scary and if you're a journalist you
need to get the , get the views , get
the people that are subscribing your
side . So yeah , I want people to you
know , get the clicks . I'm going to
talk about the stuff that's happening
out there . But when you think about
how are these actually using it for
virtual reality or augmented reality in
these systems ? If I had an infantry
squad , maybe I'm going to have them
using VR , they're gonna walk through a
compound or they're gonna be able to go
through a building and virtually I
uploaded what that whole uh
floor plan was . So they're going
through their able to seaside angles
are able to get all those pieces and it
didn't have a huge cost to build out ,
here's a physical infrastructure that
we're now gonna walk through . You know ,
likewise , I can have logistics , I've
got a fuel convoy and this is how we're
gonna get through this particular urban
environment , This is how we get
through this complex highway
interchange system or if you're in D .
C . How how do you get 15 vehicles in a
convoy through the mixing bowl ? Yeah ,
I think it would be very beneficial if
all the drivers had the opportunity to
go through that in VR a few different
times before they actually had to go
through it within with a heavy load
behind them . So great . You know ,
this is being used . Oh , almost forgot
when I talked about the infantry folks
there , go back to the gaming , yes ,
gaming companies are being tied in with
stuff . Scott's going to get more
information about that . But imagine ,
okay , I went through , I've done the
training in VR now I'm going to go on
my mission . I get my google glass type
overlay that's happening . And suddenly
I'm not just looking down the hallway ,
I'm seeing a wire frame of the building
that I'm in . I can see architecture or
the floor plan or where different
features are and I'm informed about
where I'm going . I know where the next
corner is . I know where that room
connects with . Essentially . We've got
wall hacking for real , which is pretty
cool stuff . All right . So , you know ,
go from just what's happening with the
folks in the combat or the
transportation , but what's what's
happening today ? What we saw with
COVID , COVID actually drove the
adoption of several things in virtual
reality or augmented reality and part
of this was because , you know , 15
months ago , 20 months ago . Great .
You had a problem . You could get depot
level service or you can get folks that
would come out and they could do the
maintenance on certain equipment . Well
now sometimes you've got travel
restrictions either from where they're
coming from or from the location
they're going to and it's very hard or
time consuming for people to get
through there due to various vaccine or
health related protocols . Likewise , I
want to do some training with my folks .
Well , it's really hard for me to get
people from four different countries to
all come in . Let's sit down with this
foundry equipment and , and , or you
know , this foundry training
environment and how do I do that stuff
by being able to do an augmented
reality type display . Being able to
share fields of view with instructors ,
getting to see this is how I work with
the equipment . Looking at a piece of
equipment and the augmented reality is
giving you a display with the schematic
and and hoping this is what I'm looking
at . It provides a great training
opportunity . And what I thought was
interesting when I looked at this
particular system is that it wasn't
just doing that . Here's the two ends
of where I've got a user and I've got a ,
well actually two different users , but
it was looking at it and saying , okay ,
I've got this system . I also need to
take into consideration where this is
being used . I've got these
communications requirements in between
it and no , I'm not gonna be able to
just go connect commercial internet and
everything's fine . I need to have
different stuff that's going to be with
her and bandwidth constrained what type
of encryption is going to be happening
along the pathway and with all of that ,
let's throw in a little bit of its law .
But now I can still get that augmented
reality is I need to interact and touch
these systems . So very cool stuff with
a lot of my co workers working on
different projects or different ideas .
Sometimes it's something that's an R
and D . Sometimes it's something that's
with a actual um customer environment ,
a number of different initiatives that
are happening around VR A are and what
we end up standing up with the X R S L .
So here's our extended reality
solutions lab where we're able to bring
together all the things that are
actually working , make those interface
better and and take advantage of where
somebody else has figured out what the
right answer is . Um , some of the
interesting stuff with this is , hey ,
uh , okay , great . I've got a virtual
environment , it's not just streets ,
it's not just buildings or whatever
else . I need to have the weather
that's happening in their being able to
bring in all sorts of details that are
happening that that's what helps add to
the immersion makes things more
realistic a couple of decades ago ,
somebody playing a video game the first
time like , oh , there's actually rain
happening in the game . Well , okay ,
going back to that scenario , I'm
training for a convoy or I'm training
for something where I've got uh
multiple emitters and they're
reflecting off buildings , there's
going to be all sorts of different
effects that are happening and the
sensors or what I'm seeing as a user
needs to be able to be replicated
within the environment so I can get
that training value . All right . So we
talked about a few of the different
things that are occurring out there and
before I hand it over to scott , I
wanted to highlight some of the
training considerations that you should
probably consider . And I think you
could probably say , okay , I need to
look at the cost of the time and the
outcomes . These are what's going to
really drive , what's going on there .
But if I'm looking at where my students
are in the past , hey , the operators
of training environments and the
instructors , they're all at certain
stations , hey , everybody's an NtC or
everybody's at Fort Bragg wherever else
and my students would have to travel
into them . Well , okay , I've got a
training environment and I've got
emitters . So now I've got to do this
coordination and I can't do it at this
location because FAA has other
restrictions or I've got to get um you
know , a blackout on flights or
something to happen to be able to do
this . So you got the physical training
environment that's gonna be happening .
The operators , students and structures
all those . And then if you're looking
at your equipment , some small
installations or small environments ,
they don't , you know , I hate to say
it , but they still don't have a really
good air gap . Here's your test
training and development environment .
Like I've got to add men's and when we
get the junior person in , they're
gonna have a couple of spare VMS ,
they're able to work with . Not really
the best thing . But it's also saying ,
you know what , I don't have a big
investment in an existing training
environment . So as I do build out
something that's for the test and evil
and staging um yeah , I'm not
competing with an existing resource
there and then looking at what are my
objectives , so you know , what do we
wanna do ? We wanna start with those
key skills and abilities . So start
with the end , if I'm gonna get to this
certain level of skills , certain level
of training with my participants , what
do I need to have to make that happen ?
If everybody , let's say we're doing a
VR environment , everybody's gotta have
a headset . Well the number of headsets
I have is going to limit that or if I
distributed to different places around
the world , I may have bandwidth or
other restrictions that impact that
instructor to student ratio , If
something's being done , you know ,
think , you know a flight school type
thing where it is a left seat , right
seat , you've got two people , Yeah ,
at some point you've got a 1 to 1
instructor to student ratio . Other
times it may be , you know , 1 to 10 or
something else , 1 to 20 . But being
able to look at what those ratios put
that all together . You've got those
considerations and this is what you put
together for the training environment .
So now I'm gonna go ahead and pass it
back over to scott . Who is going to go
more in depth on current systems and
production , some of the environments
that are being used in . And one of the
things I'm very happy about scott and I
have both managed to get lego robotics
and and expense those off over to you
scott . So as I told you , I worked for
the 3/18 range squadron here in san
Antonio and a lot of times were asked
to build a lot of different
environments for different customers .
Usually , training environments
sometimes will support exercises .
Other times we'll support experiments
or mission rehearsals always with some
sort of operational technology , of
course operational technology . At
least my definition where cyberspace
meets the physical world , it can be
anything from my CS and skate to up to
electrical power grids . We do all
these different types of networks with
a variety of different equipment . The
Air Force has been good enough to to
enable us with a variety of different
equipment , everything from building
automation systems . We have real time
simulators . They're used for
electrical power simulations . All this
type of stuff is brought to bear so
that we can enable all these different
missions for the 3/18 rand's . I
like to talk about Brexit and loop ,
which is a project we did for the U . S .
Air Force because it kind of describes
um a starting point for us in this
adventure of I . C . S and skaters
simulation . So the Air Force used to
have nothing but virtualized I . CS and
skate environments . What I mean by
that is they would have virtualized
human machine interfaces , virtualized
programmable logic controllers . And if
something happened to those devices ,
you could see it on the net , but there
wasn't really any real world
implication , right ? There was no
cyber physical interface where
something would go down , lights would
go off , motors would stop turning . So
what we did was we came to the Air
Force and we said , hey , we'd like to ,
you know , take a little bit of money ,
right , and build a lego Air Force Base .
And that's exactly what we did and we
called it breaks on loop . We depended
heavily on open source technologies .
We literally took raspberry pis and put
a piece of software called Open PLC on
top of it . And that's what drove all
the I . C . S and skate to in our
environment . While I was married up
with another open source human machine
interface program , we married
it with capability . We had at the time
that was called the slice , which was
basically a slice of an AFP net because
what we didn't want to do is we didn't
want to take operational technology or
I C . S . And skater and have it by
itself . We wanted to marry it with I .
T . As well , so you can see what the
interface between I T N O T looks like
and ultimately that's what became
Brixton loop . There was a lot of
notoriety on Britain and there are a
lot of people that came to see it . We
actually took it out to def con one
year , I was used by several teams as a
introductory training environment for I .
C . S . And skated technologies . Like
I said , the Air Force got pretty
excited about the technology , they
liked what they saw . So we went back
to see a Ci and we said , hey , you
know , this technology is kind of
interesting . Um we'd like to make some
investment in this technology so that
we can kind of experiment with it a
little bit more . So C A C . I was good
enough to to give us a little bit of
money and what we did was we basically
replicated what we did with bricks and
loop and then built upon it . All right .
Um and you'll see a picture here and
this is actually the first iteration of
city block , which is what the project
was named , that we took out to its sec
in 2019 . And that's where we started
getting into virtual reality because we
met another part of the company out
there that actually specializes in
mixed reality . And the name of that
division is immersive multimedia ,
mixed reality and they're out of
Norfolk Virginia . They saw what we
were doing with the legos . We built
part of a city block that was driven
once again by I . C . S . And skater
systems right to basically simulate ,
you know , all the systems inside city .
And they said , hey , why are you even
messing with the lego blocks ? We could
probably build this in virtual reality
and come up with some sort of interface
between the two sides . Then you have
some sort of three D model would be
software based . Uh and there'd be the
sky's the limits as far as scalability ,
you can make it as big as you want ,
you don't have to mess around with any
large cumbersome models anymore . Um
and it'll be software based . So you
can basically host it up anywhere in
the world . So that started teaming
effort between us and the virtual
reality development developers started
in January 2020 to build a virtual
reality environment for city blood . So
in order to build the initial virtual
reality model we wanted to build it so
it actually looked like a city . So as
you can see on the slide this is what
that first iteration city block looked
like right . It was actually um a city
a set of city models that we have
bought off of the Unity site . We build
everything on top of the Unity game
engine . We import our three D . Models
and then we use some middleware in
order to translate between the I . C .
S . Skater system or whatever the
operational technology system is And
the unity virtual reality or three D .
modeling environment . We can tell
lights to turn on , turn off , we can
tell motors to to shut down or start
back up again . We we control diesel
engines . We can fill tanks and reduce
the level of tanks . And this is what
that first um iteration of it looks
like we actually controlled a
substation that was underneath the city .
It controlled different circuits around
the city . So if you hit one circuit it
would it would kill the business
district , hit another circuit and it
would go after a residential area . The
translator would pick up the changes
and the I . C . S . And skater network
and then pass it over the to Unity . So
Unity could draw it within the Unity
environment and that's how we made city
block into a virtual reality slash
three D . Type environment . So one of
the cool things about city block is
city block can do many , many different
levels of emulation . Right ? All the
way from if you look on this chart , we
we can create our own levels here .
Level one . Which is basically the
virtual environment that I talked about
earlier . All the way up to like level
four , which is you have real cyber
physical interfaces , real systems in
there and they're being driven by real
equipment where we are currently doing
a lot of our design is in what we call
level three . So basically we have
hardware in the loop that is driven by
real time simulators . And I'd like to
talk real quick about real time
simulators . So basically what they are
are computers that they can run
mathematical models in real time . So
systems like diesel engines , maybe an
H V A C system , a car . Right ? I mean
you're usually programmed with matt lab
and simulate software which are more
multi paradigm programming languages
and they're usually used for
prototyping . Right ? So if I'm
designing a new car and I want that car
to run in accordance with the design
that I've programmed in , it will do
that for me . And the way to do that is
with a real time simulator , we usually
use them behind pl CS to um be the
system . Right ? So for instance , if I
have A PLC , that PLC is controlling an
H v a C system , I'll build a
mathematical model of that H V A C
system and running a real time
simulator that were acting at the
analog and digital inputs and outputs
that we expect to exchange with that
system there actually right behind the
PLC that allow me to measure 2nd and
3rd order effects while I'm talking
about our system wide effects . Right ?
For instance if something happens
against the P . L . C . And it causes a
problem with the fact that might have a
might cause a problem with a server
room , right ? It gets too hot . Uh
server start to pop off a line that's a
2nd and 3rd or effect of that initial
problem that caused within that PLC .
So city block virtual reality and the
three D . Models . We normally model
those or excuse me marry those with a
lot of the P . L . C . S are being
driven by these um real time
simulators . And one of the cool things
about city block is it's useful in so
many ways . Right ? You could use it
for testing training exercises . Um All
these types of events can be all
supported with the city block
operational technology environment I .
T . Environments that we normally marry
it with and especially the virtual
reality environments that are driven by
the operational technology that's being
simulated or actually used within city
block . So um these are all the
different purposes of city block and
with that I'd like to get into the
demonstration of the city block
environment , I'm actually gonna show a
video here that we've recorded off of
city block . So this is the city
block virtual reality environment that
we have built with a team of interns .
Um When Covid struck were actually able
to call in talent from all over the
United States and we had to developers ,
one of them was from Oregon state
University and the other one was from
the University of Utah . And um they
had extensive experience developing
their own video games . So when I hired
them I was actually hiring them based
off their ability to create games and
to create cool visualizations rather
than their purely technical talents .
Uh And it paid off in spades right ?
Because this this environment is very
visually stunning and we're about to
see a simulation here that's actually a
hangar fire suppression system . You
can see the amount of detail that our
team has put into this . We wanted the
trainees to basically lose themselves
in the environment . So it no longer
felt like they were doing testing or
training . It felt like they were in a
video game . Um because the
visualizations would would keep them
engaged with it . You're seeing another
demonstration here of a water system ,
you can see that um We basically wanted
to create a military base , we wanted
to create something that felt very real
for the people that are using it . One
of our primary audiences are military
members who are learning about I . C .
S . And skater system . So um we wanted
them to to have something they were
familiar with . So what we built was
basically a forward operating base and
you're gonna see that all elements of D .
O . D . Are represented in here . Uh
Navy Army Air Force and the reason we
did that is we didn't want to have to
create separate environments for
different clients , right ? We wanted
something that could be basically
tailored to any branch of the service
and they could look at it and identify
with it whether it can be controlled
inside the environment . That's
actually our user interface . Um There
are so many different configuration
settings that you have within the
environment . It's almost frightening .
Um here this is called the security
operations center . You can actually
monitor drone feeds and video feeds
from around the entire base inside that
security operations center so that when
something happens inside while the I .
C . S . And skater systems that's
represented inside this base , it's
actually gives you the ability to go
there with a video feed and actually
see what's happening . You see that
large fire in the background . That has
to do with our our fuel farm scenario
if you overfill one of the tanks . Um
there's always a chance of explosion .
Um So we are able to bring some
different visual effects . So once
again it feels like a game , right ? Um
So that the the trainees are very
engaged with this vivid type
environment as you can see , you can
actually stream out web pages inside
the environment so you can actually
create control consoles within the
security operations center that allow
you to control different parts of the
base . The Navy elements are are very
cool inside our environment . Our
vehicles actually respond to traffic
lights . We have realistic traffic
patterns so that if something happens
to the traffic lights it actually
impacts um traffic going around the
base . So this is our our city block
environment and once again we're very
proud of it . Very , very stunning
visuals . So one last video and this is
the information warfare integration
platform . We did this for the 3/18
computer operations group that two out
of nellis Air Force Base and what they
did was they saw our city block
environment and we had that customer
look at us and say , hey do you think
you could give us like a gamified
visualization using your your Unity
gaming software and show what's
happening within the information
warfare arena ? Give us some sort of
visualization . And we said yeah we'll
give that a try . And the place they
wanted to do that is a place called
Place . New Mexico um is owned by New
Mexico Tech . Um it's called apply a
training and research center . And what
they do out there are different
experiments in this case we're doing it
for Air Combatant Command inside the
Air Force and they're putting on a
series of proof of concept events out ,
apply a stress related to information
warfare . Like I said , the customer
wanted a visualization of information
warfare , what a cyber effect would
look like , what electronic warfare
effects might look at like . So we had
to start with the visualization applies
itself . So what we did was we built a
digital twin in our game engine . Um
and just like with city block , we
wanted it to be as realistic as
possible . We wanted people to get
caught up in the visualizations and to
give a very realistic um
interpretation of what's happening
inside operational technology and what
those effects might look like in the
real world . So bringing that gaming
technology and this unity gaming
technology allowed us to build that
realistic simulation . It's funny too
because as you're looking at all these
buildings , those buildings are
actually on plas new Mexico . So this
is a true digital twin within the game
here . We wanted it to be as realistic
as possible . So all the roads are
where they need to be , all the houses
are where they need to be . In this
case , we've dropped a substation that
actually doesn't exist on planets . But
we went ahead and we we dropped a
substation in the middle of it because
virtual reality allows us to do that
type of stuff . There was a series of
demonstrations they wanted us to do .
It's going to start out here . Uh ,
this is the airstrip out applies .
Believe me , it's an it's an old runway
with a lighting system on . We took a
little bit of liberty with the virtual
reality environment . But what they
wanted us to do was to be able to show
a cyber attack what the effects would
look like in inside virtual reality .
So , um , you're gonna see that we are
a true digital twin . What you're
looking at there is a camera view of
the runway itself . When the cyber
effect happens , it actually happens
inside the physical space or inside the
real world while at the same time
happening within virtual reality . And
that's what they wanted us to do as
part of this demonstration . So it went
very well . Um , we were able to create
the effects in both the real world and
within virtual reality inside the Unity
game engine . Uh , and that that
project continues on . And if you have
any questions about that , I can answer
them . And I speak on behalf of both
Travis and I wanna thank you for
attending today's presentation . Our
point of contact information can be
found on this slide . Please reach out
if you have any questions at all or if
you want more information about some of
the topics we presented again . Thank
you