Teleconference to discuss the launch of Virtual Battlespace 3. VBS3 is the Army’s flagship three-dimensional gaming program to train soldiers and develop leaders. The new version has better graphics and other improvements to make training more realistic and easier to plan.
Starting March 31, VBS3 became available for downloads on the Milgaming web site: https://milgaming.army.mil. The site is managed by the TRADOC Capability Manager – Virtual & Gaming (TCM-V&G), which is responsible for the Army Games for Training Program.
Here are the names and titles of the subject matter experts:
Marco Conners - Chief, Army Games for Training (AGFT)
Maj. Greg Pavlichko - Chief, Requirements Branch (AGFT)
Capt. Chuck Williams - Chief, Field Operations Branch (AGFT)
Anthony Rolfe - Gaming Technology Integrator (AGFT)
Sheldon Parks - Gaming Programmatics (AGFT)
Frank Villanueva - Gaming Requirements Integrator, Requirements Branch (AGFT)
Robert Munsey - Gaming Military Analyst, Field Operations Branch (AGFT)
Hans Hull - Gaming Military Analyst, Field Operations Branch (AGFT)
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FORT LEAVENWORTH, KS, US
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